Updates in progress (for ver 0.2)


Hello! I am doing both mechanical and graphical updates. It's nothing that big, except the "Change Gravity" mechanic but let's do it in order.

one of the first things I did was change the spikes () and make them "lasers". All I did was make them red and stick to pods (or something like that). their functioning is the same, but they will no longer be inserted vertically as if they were obstacles.

                                            

 

another thing I'm working on is physics. Some blocks, for now only the "boxes"(), react to physics. It is already visible in the current playable demo, but I'm improving it to make it even more fun to play with it and use it for levels. One of my ideas was that even boxes are subject to changes in gravity, which they do not yet have. It would be fun to have boxes flying around based on our change ... But this one with another "Change Gravity" that inflicts all layout. I'll talk about this in the next update tho.

one other thing I want to work on is a simple boomerang. For now the boomerang is still unstable, but it will be usable when the player takes the cake. Here's a little peek:

Thank you so much for reading and again i apologize for my English! bye!!

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